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"Scarecrow" | |
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Details | |
Type
|
Legendary Hero |
Origin
|
Munchkinland |
Special
|
Focus |
Innate Ability
|
Fill focus meter for Supercharged attacks that deal more damage. Basic and defensive abilities cannot be Supercharged. |
Ability Type
|
Magical buffs and elemental attacks cast from battle worn staffs create AOE destruction. |
“ |
Years past, I lacked the brains to tell a book from a brook. But now? I am only a fool for knowledge. |
„ |
~ Scarecrow |
No longer the fool, Scarecrow plays a different role now. With a mystic power that’s both magical and powerful, long years of research have rewarded Scarecrow with legendary abilities. Faced with the encroaching darkness that threatens all of Oz, this hero has set out to discover the source of evil and defeat whatever awaits him.
Evolution[ | ]
Ability cards[ | ]
Name | Class | Card type | Cost | Target type | Description | Element |
---|---|---|---|---|---|---|
Spell Blast | Magic | Common | 0 | Ranged Triple | Fire a ball of unstable arcane energy at all targets. | |
Shock | Magic | Common | 2 | Ranged Single | Strike 1 target with a bolt of lightning dealing ranged damage. — Chance (50%): STUN 1 — Stunned targets lose the listed number of turns — Element: LIGHTNING | Lightning |
Ponder | Health | Common | 2 | Ranged Single | Heal a small amount of health every turn for 3 turns. | |
Tornado | Magic | Common | 3 | Ranged Single | Fire a powerful, localized storm at 1 enemy dealing ranged damage. — Chance (75%): KNOCKBACK 1 — Knocked back targets have their turns delayed by the listed number of turns — Element: LIGHTNING | Lightning |
Earth Smash | Magic | Common | 3 | Ranged Single | Fire a ball of earth and gems dealing ranged damage to 1 enemy. | |
Arctic Armor | Sheild | Common | 4 | Ranged Single | Gain a shield that lasts for 3 turns or until depleted. — Special: Until depleted, CHILL enemies who attack you in melee for 3 turns. | |
Fireball | Magic | Common | 4 | Ranged Single | Fire a burning ranged attack at 1 target. — Special: BURN for 3 Turns — Element: FIRE | Fire |
Lava Scythe | Magic | Common | 3 | |||
Arcane Armor | Sheild | Uncommon | 2 | Ranged Single | Gain a shield that lasts for 3 turns or until depleted. | |
Snowball | Magic | Uncommon | 2 | Ranged Single | Fire a ball of ice dealing ranged damage to 1 enemy. — Special: CHILL — Element: ICE | Ice |
Arcane Volley | Magic | Uncommon | 4 | Ranged Random | Deal ranged damage to 4 random targets. | |
Char | Magic | Uncommon | 4 | Ranged Split | Deal ranged damage to all targets. — Special: Burn for 3 Turns — Element: FIRE | Fire |
Arcane Beam | Magic | Uncommon | 6 | Ranged Single | Channel a beam of arcane power dealing ranged damage 4 times to a single enemy. | |
Gemstone Scythe | Magic | Uncommon | 5 | |||
Thorn Armor | Shield | Uncommon | 4 | |||
Meditation | Sheild | Rare | 2 | Ranged Single | Clear your mind, completely filling your FOCUS meter and gaining a light shield. | |
Eureka Moment | Magic | Rare | 3 | Ranged Single | Eureka! Heavily boost offensive ability power for 1 turn. | |
Lightning Arc | Magic | Rare | 4 | Ranged Single | Fire an unstable bolt of lightning at 1 enemy for ranged damage. — Special: Also deal ranged damage to adjacent targets. — Element: LIGHTNING | Lightning |
Blizzard | Magic | Rare | 5 | Ranged Random | Conjure a snowstorm that deals ranged damage to four random targets. — Special: CHILLED for 3 turns — Special: Deal bonus damage to CHILLED targets. — Element: ICE | Ice |
Dust Storm | Magic | Rare | 6 | Ranged Single | Deal ranged damage to 1 target 4 times. — Chance (70%): BLINDED 2 — Blinded targets suffer a 25% miss chance for the listed duration — Special: BLINDED ailment can stack up to 4 times — Element: EARTH | Earth |
Hurricane | Magic | Rare | 6 | Ranged Triple | Conjure a powerful windstorm that deals damage to all targets. — Chance (75%): KNOCKBACK 1 — Knocked back targets have their turns delayed by the listed number of turns — Element: LIGHTNING | Lightning |
Thunderstorm | Magic | Rare | 7 | Ranged Random | Call forth 3 magical lightning bolts. Each bolt strikes a random enemy target. — Chance (50%): STUN 1 — Stunned targets lose the listed number of turns — Element: LIGHTNING | Lightning |
Earthquake | Magic | Rare | 7 | Ranged Triple | Crack the ground beneath the feet of your enemies for ranged dmage. — Element: EARTH | Earth |
Caustic Quake | Magic | Epic | 8 | |||
Dark Skies | Magic | Epic | 5 | Ranged Random | Call down a lightning bolt that deals ranged damage to a single random target. — Chance (25%): STUN 1 — Stunned targets do not act for the listed number of turns — Special: One additional bolt strikes a random target each turn for 3 turns. — Element: LIGHTNING | Lightning |
Ice Tomb | Magic | Epic | 5 | Ranged Single | Deal some damage and magically freeze (STUN) a foe for 2 turns, or until damaged. — Special: Frozen targets have a 50% DEF buff for the duration. — Element: Ice | Ice |
Ice Comet | Magic | Epic | 6 | Ranged Single | Crush 1 enemy with a massive ball of magical ice. — Special: Deal bonus damage to CHILLED targets. — Element: ICE | Ice |