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"Scarecrow"
Details
Type
Legendary Hero
Origin
Munchkinland
Special
Focus
Innate Ability
Fill focus meter for Supercharged attacks that deal more damage.
Basic and defensive abilities cannot be Supercharged.
Ability Type
Magical buffs and elemental attacks cast from battle worn staffs create AOE destruction.

Years past, I lacked the brains to tell a book from a brook. But now? I am only a fool for knowledge.

~ Scarecrow

No longer the fool, Scarecrow plays a different role now. With a mystic power that’s both magical and powerful, long years of research have rewarded Scarecrow with legendary abilities. Faced with the encroaching darkness that threatens all of Oz, this hero has set out to discover the source of evil and defeat whatever awaits him.

Evolution[ | ]

Scarecrow evolution

Ability cards[ | ]

Name Class Card type Cost Target type Description Element
Spell Blast Magic Common 0 Ranged Triple Fire a ball of unstable arcane energy at all targets.
Shock Magic Common 2 Ranged Single Strike 1 target with a bolt of lightning dealing ranged damage.Chance (50%): STUN 1Stunned targets lose the listed number of turns Element: LIGHTNING Lightning
Ponder Health Common 2 Ranged Single Heal a small amount of health every turn for 3 turns.
Tornado Magic Common 3 Ranged Single Fire a powerful, localized storm at 1 enemy dealing ranged damage.Chance (75%): KNOCKBACK 1Knocked back targets have their turns delayed by the listed number of turnsElement: LIGHTNING Lightning
Earth Smash Magic Common 3 Ranged Single Fire a ball of earth and gems dealing ranged damage to 1 enemy.
Arctic Armor Sheild Common 4 Ranged Single Gain a shield that lasts for 3 turns or until depleted.Special: Until depleted, CHILL enemies who attack you in melee for 3 turns.
Fireball Magic Common 4 Ranged Single Fire a burning ranged attack at 1 target.Special: BURN for 3 TurnsElement: FIRE Fire
Lava Scythe Magic Common 3
Arcane Armor Sheild Uncommon 2 Ranged Single Gain a shield that lasts for 3 turns or until depleted.
Snowball Magic Uncommon 2 Ranged Single Fire a ball of ice dealing ranged damage to 1 enemy.Special: CHILLElement: ICE Ice
Arcane Volley Magic Uncommon 4 Ranged Random Deal ranged damage to 4 random targets.
Char Magic Uncommon 4 Ranged Split Deal ranged damage to all targets.Special: Burn for 3 TurnsElement: FIRE Fire
Arcane Beam Magic Uncommon 6 Ranged Single Channel a beam of arcane power dealing ranged damage 4 times to a single enemy.
Gemstone Scythe Magic Uncommon 5
Thorn Armor Shield Uncommon 4
Meditation Sheild Rare 2 Ranged Single Clear your mind, completely filling your FOCUS meter and gaining a light shield.
Eureka Moment Magic Rare 3 Ranged Single Eureka! Heavily boost offensive ability power for 1 turn.
Lightning Arc Magic Rare 4 Ranged Single Fire an unstable bolt of lightning at 1 enemy for ranged damage.Special: Also deal ranged damage to adjacent targets.Element: LIGHTNING Lightning
Blizzard Magic Rare 5 Ranged Random Conjure a snowstorm that deals ranged damage to four random targets.Special: CHILLED for 3 turnsSpecial: Deal bonus damage to CHILLED targets.Element: ICE Ice
Dust Storm Magic Rare 6 Ranged Single Deal ranged damage to 1 target 4 times.Chance (70%): BLINDED 2Blinded targets suffer a 25% miss chance for the listed durationSpecial: BLINDED ailment can stack up to 4 timesElement: EARTH Earth
Hurricane Magic Rare 6 Ranged Triple Conjure a powerful windstorm that deals damage to all targets.Chance (75%): KNOCKBACK 1Knocked back targets have their turns delayed by the listed number of turnsElement: LIGHTNING Lightning
Thunderstorm Magic Rare 7 Ranged Random Call forth 3 magical lightning bolts. Each bolt strikes a random enemy target.Chance (50%): STUN 1Stunned targets lose the listed number of turnsElement: LIGHTNING Lightning
Earthquake Magic Rare 7 Ranged Triple Crack the ground beneath the feet of your enemies for ranged dmage.Element: EARTH Earth
Caustic Quake Magic Epic 8
Dark Skies Magic Epic 5 Ranged Random Call down a lightning bolt that deals ranged damage to a single random target.Chance (25%): STUN 1Stunned targets do not act for the listed number of turnsSpecial: One additional bolt strikes a random target each turn for 3 turns.Element: LIGHTNING Lightning
Ice Tomb Magic Epic 5 Ranged Single Deal some damage and magically freeze (STUN) a foe for 2 turns, or until damaged.Special: Frozen targets have a 50% DEF buff for the duration.Element: Ice Ice
Ice Comet Magic Epic 6 Ranged Single Crush 1 enemy with a massive ball of magical ice.Special: Deal bonus damage to CHILLED targets.Element: ICE Ice
Spell Blast card
Shock card
Ponder card
Tornado card
Earth Smash card
Arctic Armor card
Fireball card
Lava Scythe card
Arcane Armor card
Snowball card
Arcane Volley card
Char card
Arcane Beam card
Gemstone Scythe card
Thorn Armor card
Meditation card
Eureka Moment card
Lightning Arc card
Blizzard card
Dust Storm card
Hurricane card
Thunderstorm card
Earthquake card
Caustic Quake card
Dark Skies card
Ice Tomb card
Ice Comet card
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